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2009-03-31 Multimedia and People

posted Mar 30, 2009, 8:44 PM by Unknown user   [ updated Mar 31, 2009, 4:42 AM by Eddie Woo ]
For further details, please refer to IPT: Multimedia & People

1. Roles in film development

The Wikipedia article on filmmaking, as well as Nivvi's discovery, provide comprehensive lists of production roles.

   Description  Justification
Storyboard artist
A storyboard artist is able to produce quick sketches that visually represent scenes
The work done by storyboard artists is essential for preparation leading up to the recording of audio and animation for use in the film; storyboard artists are able to quickly produce their sketches, a very important quality as urgent sketches may be required at any time during production
Cinematographer A camera expert that directs the recording and lighting crews
An expert in visually capturing scenes is required in order to produce images or animation to the standard required by the director; without this expert, most effective setup (of camera lens, camera aperture, and lighting) is unlikely to be selected
Composer
One who produces instructions for the creation of music for use in the film
An expert is needed to produce original, high-quality music that is effective in supplementing the other content in the film
Sound mixer
An expert in consolidating all the separate sounds recorded for the film into a single track
A specialist is required to ensure that the right volumes are chosen, that the timing is correct, and that the audio and animation are synchronised
Post-production An entire team with the goal of improving (through analysis and processing) data that has already been collected
Post-production team members are usually experts in the specialist equipment used, which, in recent film production studios, is often too complex for other members of the film crew to use, particularly due to the changing nature of technology (S&E)

    2. Personal multimedia and amateur production

    Emerging trends:
    Personal multimedia (amateur-produced) has been made possible due to cheaper, high-quality production tools (e.g. high-definition video recording and professional-level still image cameras) and cheaper data storage (e.g. portable hard drives, some of which are now up to one terebyte).
     
    Social and ethical issues: The easy production of high-quality multimedia has resulted in more competition for professional artists; for example, professional photographers will find themselves having to compete with work distributed on websites on Flickr for free.
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